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Cleric Alternate Abilities (AA's)
 NameDescriptionCostTypDurationAltAct
General
1Innate StrengthStrength +21/1/1/1/1Passive  
2Innate StaminaStamina +21/1/1/1/1Passive  
3Innate AgilityAgility +21/1/1/1/1Passive  
4Innate DexterityDexterity +21/1/1/1/1Passive  
5Innate IntelligenceIntelligence +21/1/1/1/1Passive  
6Innate WisdomWisdom +21/1/1/1/1Passive  
7Innate CharismaCharisma +21/1/1/1/1Passive  
8Innate Fire ProtectionResist Fire +21/1/1/1/1Passive  
9Innate Cold ProtectionResist Cold +21/1/1/1/1Passive  
10Innate Magic ProtectionResist Magic +21/1/1/1/1Passive  
11Innate Poison ProtectionResist Poison +21/1/1/1/1Passive  
12Innate Disease ProtectionResist Disease +21/1/1/1/1Passive  
13Innate Run SpeedImproved Movement Speed by 10%,20%,30%.1/1/1Passive  
14Innate MetabolismReduces food and drink consumption by 10%, 25%, and 50%1/1/1Passive  
15Innate Lung CapacityIncreases air by 10%,25%,50%.1/1/1Passive  
16First AidMax HP on Bind wound +10% per rank1Passive  
17New Tanaan Crafting MasteryRaises cap from one tradeskill from 200 to 250 per rank.3/3/3/3/3/3Passive  
18Innate RegenerationHP Regen +11/1/1Passive  
19Gift of the Keepers / Dark Reign2AAs, +10 to all stats capsTier 1 DoNPassive  
20Valor of the Keepers / Dark Reign2AAs, +250 hp / mana / endurance, Level 69 SpellTier 2 DoNPassive  
21Embrace of the Keepers / Dark Reign2AAs, one extra buffslotTier 3 DoNPassive  
22Power of the Keepers / Dark Reign2AAs,chance increase of critical hits/blastsTier 4 DoNPassive  
23Sanctity of the Keepers / Dark Reign- - -Tier 5 DoNPassive  
100Harmonic DissonanceTheatre of Blood portal0Activated15 minutes 
Archetype
1Healing AdeptIncrease Heal Amount 2%, 5%, 10 %.2/4/6Passive  
2Healing GiftChance to critical heal 3%, 6%, 10%2/4/6Passive  
3Spell Casting MasteryImproves specialization check by 5%, 15%, 30%. Reduces Fizzles. Saves 3,6,12%mana.2/4/6Passive  
4Spell Casting ReinforcementIncreases buff duration by 5%, 15%, and 30%.2/4/6Passive  
5Spell Casting FuryIncreases chance to score a critical hit with a nuke by 2%, 4%, and 7%. Also, raises the maximum dam2/4/6Passive  
6Natural DurabilityIncrease HP by 2%, 5%, 10%.2/4/6Passive  
7Combat StabilityIncreases melee damage mitigation by 2%, 5%, and 10%.2/4/6Passive  
8Combat AgilityIncrease Melee avoidance by 2, 5 and 10 percent.2/4/6Passive  
9Mental ClarityMana Regen +12/4/6Passive  
Class
1Mass Group BuffNext Groupspell will be area affecting.9Activated72 minutes35
2Divine Resurrection100% exp rez, all mana +hp and no rez effects.5Activated18 hours36
3Innate Invis to UndeadInstant random duration invis against undead.3Activated7 secs37
4Celestial Regeneration8 tick HoT with 250 HP / tick.5Activated72 mins38
5Bestow Divine AuraTargeted Invulnerability.6Activated144 mins39
6Purify SoulSingle Target, cures all except charm, fear and rez effects.5Activated30 mins41
7Spell Casting Reinforcement MasteryIncreases the duration of beneficial buffs by 20%8Passive  
8Turn Undeadunresistable AE Fear Dot against undead up to level 54 mobs and up to 2500 hp/tick.3/6/9Activated72 mins40
9Jewel Craft MasteryReduces your chance of failing a jewelry combine by 10%, 25%, and 50%.3/6/9Passive  
PoP
1Advanced Innate StrengthStrength +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
2Advanced Innate StaminaStamina +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
3Advanced Innate AgilityAgility +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
4Advanced Innate DexterityDexterity +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
5Advanced Innate IntelligenceIntelligence +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
6Advanced Innate WisdomWisdom +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
7Advanced Innate CharismaCharisma +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
8Warding of SolusekResist Fire +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
9Blessing of EciResist Cold +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
10Marrs ProtectionResist Magic +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
11Shroud of the FacelessResist Poison +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
12Bertoxxulous GiftResist Disease +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
13Planar PowerRaises all ability caps by 5 per rank.2/2/2/2/2Passive  
14Innate EnlightenmentRaises Int and Wis caps by 10 per skill level.3/3/3/3/3Passive  
PoP2
1Advanced Healing AdeptIncreases Heals by 13%,16%,19% (total)2/4/6Passive  
2Advanced Healing GiftIncreases chance to critical heal by 2% per rank2/3/4Passive  
3Lightning ReflexesFurther increases chance to avoid getting hit by melee.3/3/3/3/3Passive  
4Innate Defensefurther increases melee damage mitigation.3/3/3/3/3Passive  
5Radiant CureGroupcure (removes 9/12/16 poison, disease and curse counter)2/4/6Activated3 minutes153
6Hastened DivinityDecrease Bestow Divine Aura reuse time by 10% per rank2/2/2Passive  
7Hastened Purification of the SoulDecrease refresh time for Purify Soul by 10% / rank.2/2/2Passive  
8Divine ArbitrationBalance Grouphealth with 20%, 10% and 0% Penalty3/3/3Activated3 minutes40
9Celestial Renewal8 tick HoT with 275 and 300 HP / tick.3/6Activated15 minutes178
10Unfailing DivinityImproves Chance that Divine Intervention kicks in.2/4/6Passive  
11Fury of MagicIncreases the frequency but not the power of your critical hits.3/6/9Passive  
12Wrack UndeadUpdate to Turn Undead.9Activated5 minutes 
GoD
1Swift JourneyRaises run speed 10% per skill level.5/5Passive  
2ConvalescenceHP Regen +13/3Passive  
3Lasting BreathMore Time without Air2/3Passive  
4PackratAbout 3,5% improvement on weight capacity per level3/3/3/3/3Passive  
5Secondary ForteSecond Specialization from 50 to 1009Passive  
6Persistent CastingLess Interrupts through stuns3/6/9Passive  
7Spell Casting Subtlety (Cleric)Spell aggro reduced by 5%, 10%, and 20%.3/6/9Passive  
8Divine Avatar100/150/200 HP HoT as well as 100/150/200% Dmg increase, Haste for 5 ticks3/6/9Activated2 hours254
9Exquisite BenedictionStationary Ward that heals people near it (25,30,35,40,45 HP/tick) for 5 minutes.5/5/5/5/5Activated30 Minutes255
10Quickened CuringDecrease refresh time for Radiant Cure by 10% per rank.3/6/9Passive  
11Fury of Magic Mastery (GoD/Pop2)Chance to critical +2% / rank (15%,17%,19% total).3/6/9Passive  
12Touch of the DivinePermanent MiniDI, chance to come back after death up top 15%.5/5/5/5/5Passive  
OOW
1Eternal BreathPermanent ability to breathe underwater5Passive  
2Blacksmithing MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
3Baking MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
4Brewing MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
5Fletching MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
6Pottery MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
7Tailoring MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
8SalvageChance to recover item on tradeskill failure.5/5/5Passive  
9OriginTeleport back to Home City.7Activated72 minutes331
10Chaotic PotentialIncrease stat-cap by 5 per rank5/5/5/5/5Passive  
11Discordant DefianceIncrease ResistCap by 5 per rank5/5/5/5/5Passive  
12Mystical AttuningBuff Slot +15/5/5/5/5Passive  
13Delay DeathRaises amount of HP you can fall below zero by 100 per level3/3/3/3/3Passive  
14Healthy AuraRaise HP Regen Cap by 5 per rank3/3/3/3/3Passive  
15Reflexive MasteryIncreases Chance to completely avoid damage.5/5/5/5/5Passive  
16Defensive InstinctsIncrease mitigation of incoming melee damage.5/5/5/5/5Passive  
17Mnemonic RetentionSpellslot +1 (thats the 9th)3Passive  
18Expansive MindManaRegen +15/5/5/5/5Passive  
19Healing Adept MasteryImprove Healspells by 3% per rank.3/6/9Passive  
20Healing Gift MasteryImprove Chance to crit heal by 2% (18%,20%,22% total)3/6/9Passive  
21Healing BoonGrants Heals over Time a chance to critical heal (3%,6%,9%).3/6/9Passive  
22Resplendent CureImproved Radiant Cure (removes 19/22/25 poison, disease and cure counters).3/6/9Activated3 Minutes390
23Celestial HammerSummons Hammer that attacks opponent (50dps for 30,45,60 Seconds)5/5/5Activated22 Minutes391
24Divine RetributionPossibly stuns creatures for 4 seconds that attack (must be stunnable)12Activated36 minutes392
25Celestial Rejuvenation8 tick HoT with 333,366 or 400 / tick.5/5/5Activated15 Minutes394
26Fervent BenedictionStationary Ward that heals 50/55/60 HP / tick for 5 Minutes.5/5/5Actvated30 minutes395
27SanctuaryMobs attack everyone else on their hatelist first for 3 minutes.12Activated72 minutes396
28Destructive FuryIncreases Damage on Critical Nukes by 7%,15%,25%3/6/9Passive  
100Trials of MataMuramIncreases Max ResistanceCaps0/0/0/0/0/0Passive  
DoD
1Innate See InvisPermanent See Invis.9Passive  
2Prolonged MortalityDelay Death 50 hp / rank5/5/5/5/5Passive  
3PrecognitionMelee Avoidance5/5/5/5/5Passive  
4Thick SkinDamage Mitigation5/5/5/5/5Passive  
5Silent CastingReduce Aggro up to 20%.5/5/5/5/5Activated36 minutes 
6Bandage WoundsImproves Bandage Wounds3/3/3/3/3Passive  
7Gift of ManaChance for next spells to just use 1 mana.3/6/9Passive  
8Ward of PurityStationary Ward that cures peeps near it.7/7/7Activated30 minutes 
9Abundant HealingChance for level 60+ heal to change to HoT as well.5/5/5/5/5Passive  
10Greater AvatarBetter Divine Avatar.3/6/9Activated  
11Eradicate UndeadUpdate to Wrack Undead, Undead DoTxActivated5 minutes 
Serpent
1Energetic AttunementRegen Cap from Items +1/level5/5/5/5/5Passive  
2Potential of SerpentspireIncrease StatCap by 5 per rank5/5/5/5/5Passive  
3Death's DoorCan go 50hps/rank more negative5/5/5/5/5Passive  
4Combat MedicIncreases Bandage healing by 20HP/rank3/3/3/3/3Passive  
5Fast HealingHP Regen +13/x/x/x/xPassive  
6Quick DrawPotion Belt +1 slot5Passive  
7Battle ReadyBandolier +1 slot5Passive  
8Glyph of Dragon ScalesExpendable: boosts AC for 10 minutes3Activated1 second 
9Glyph of Arcane SecretsExpendable: decrease casting time by 20% for 2 minutes3Activated1 second 
10Glyph of Draconic PotentialExpendable: increase HP and Mana by 750 for 10 minutes3Activated1 second 
11Glyph of DestructionExpendable: increase melee critical damage by 10% for 2 minutes3Activated1 second 
12Labyrinthine MindIncrease Mana Regen Cap by 1 per rank5/5/5/5/5Passive  
13Volatile ManaIncrease Chance to critical hit with spells3/x/xPassive  
14Mana FuryIncrease damage of critical spells, 5% per rank, total 15%3/3/3Passive  
15Gift of Radiant ManaChance for Gift of Mana when casting a 70+ spell, next 1-75 spell costs 1 mana5P  
16Healing ResonanceIncrease chance for Heals over Time to critical3/x/xPassive  
17Healing SurgeIncrease chance to critical heal by 2% per rank3/x/xPassive  
18Resplendent CascadeGroup Cure update3/x/xActivated3 minutes 
19Celestial Regrowth (TSS)Groupv2 Heal over time 450/500/550 per tick5/x/xActivated15 minutes691
20Divine Hammer (TSS)Updated Cleric Hammer5/x/xActivated22 minutes 
21Divine Wrath (TSS)Mobs up to level 75 get stunned when hitting the cleric12Activated36 minutes 
22Ward of Absolution (TSS)Ward that cleanses poison and disease5/x/xActivated30 minutes 
23Smite Undead (TSS)Undead DoT with chance for 32k critical12Activated5 minutes 
24Hastened SanctuaryReduces reuse timer of Sanctuary by 2 minutes per rank3/x/xPassive  
25Shield Block (TSS)Chance to fully block attacks.3/6/9Passive  
26Mental Serenity (TSS)Increase Mana Regen by 1 per rank5/5/5/5/5Passive  
27Sleight of Hand (TSS)Increase Spell Casting Aggro by 1% per rank3/3/3Passive  
Veteran
1Lesson of the DevotedDouble exp for 30 minutes.1 yearActivated20 hours481
2Infusion of the Faithfulmaximum resistances and statistics and a faster run speed for 15 minutes.2 yearsActivated20 hours482
3Chaotic JesterBristlebane puppet that persists for 15 minutes.3 yearsActivated20 hours483
4Expedient Recoveryall your corpses are summoned and given 100% experience resurrection4 yearsActivated164 hours484
5Steadfast ServantSummons healer for 30 minutes.5 yearsActivated20 hours485
6Staunch Recoveryplayer is fully healed with health, mana, and endurance fully restored.6 yearsActivated68 hours486
7Intensity of the ResoluteIncreases the power of the player’s abilities and heals substantially for 5 minutes7 yearsActivated4 hours487
8Throne of HeroesGate to Guild Lobby8 yearsActivated72 minutes 
9Armor of ExperienceMelee Mitigation (Mini-Defense Disc)9 yearsActivated20 hours