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Bard Alternate Abilities (AA's)
1Innate StrengthStrength +21/1/1/1/1Passive  
2Innate StaminaStamina +21/1/1/1/1Passive  
3Innate AgilityAgility +21/1/1/1/1Passive  
4Innate DexterityDexterity +21/1/1/1/1Passive  
5Innate IntelligenceIntelligence +21/1/1/1/1Passive  
6Innate WisdomWisdom +21/1/1/1/1Passive  
7Innate CharismaCharisma +21/1/1/1/1Passive  
8Innate Fire ProtectionResist Fire +21/1/1/1/1Passive  
9Innate Cold ProtectionResist Cold +21/1/1/1/1Passive  
10Innate Magic ProtectionResist Magic +21/1/1/1/1Passive  
11Innate Poison ProtectionResist Poison +21/1/1/1/1Passive  
12Innate Disease ProtectionResist Disease +21/1/1/1/1Passive  
13Innate Run SpeedImproved Movement Speed by 10%,20%,30%.1/1/1Passive  
14Innate MetabolismReduces food and drink consumption by 10%, 25%, and 50%1/1/1Passive  
15Innate Lung CapacityIncreases air by 10%,25%,50%.1/1/1Passive  
16First AidMax HP on Bind wound +10% per rank1Passive  
17New Tanaan Crafting MasteryRaises cap from one tradeskill from 200 to 250 per rank.3/3/3/3/3/3Passive  
18Innate RegenerationHP Regen +11/1/1Passive  
19Gift of the Keepers / Dark Reign2AAs, +10 to all stats capsTier 1 DoNPassive  
20Valor of the Keepers / Dark Reign2AAs, +250 hp / mana / endurance, Level 69 SpellTier 2 DoNPassive  
21Embrace of the Keepers / Dark Reign2AAs, one extra buffslotTier 3 DoNPassive  
22Power of the Keepers / Dark Reign2AAs,chance increase of critical hits/blastsTier 4 DoNPassive  
23Sanctity of the Keepers / Dark Reign- - -Tier 5 DoNPassive  
1Spell Casting FuryIncreases chance to score a critical hit with a nuke by 2%, 4%, and 7%. Also, raises the maximum dam2/4/6Passive  
3Spell Casting ExpertiseMakes it impossible to fizzle a spell below level 20, 35, and 52.2/4/6Passive  
4Natural DurabilityIncrease HP by 2%, 5%, 10%.2/4/6Passive  
5Natural HealingIncreases HP-Regen by 1 per rank.2/4/6Passive  
6Combat FuryIncreases chance to critical hit.2/4/6Passive  
7Fear ResistanceGrants a 5/10/25% bonus on fear checks.2/4/6Passive  
8Finishing BlowChance to instaslay a fleeing mob that is below 10% health.2/4/6Passive  
9Combat StabilityIncreases melee damage mitigation by 2%, 5%, and 10%.2/4/6Passive  
10Combat AgilityIncrease Melee avoidance by 2, 5 and 10 percent.2/4/6Passive  
11Mental ClarityMana Regen +12/4/6Passive  
1AmbidexterityChance to dual wield successfully.9Passive  
2Instrument MasteryAllows improvement of all instruments types.3/6/9Passive  
3Jam FestThis ability allows you to sing your songs at a higher apparent level.3/6/9Passive  
4Singing MasteryThis ability allows for specialization and improved use of your voice.3/6/9Passive  
5Body and Mind Rejuvenation1 Mana and HP regen / rank.5Passive  
6Physical Enhancementadditional improvements in your natural Durability, Avoidance Boost, and Mitigation Boost.5Passive  
7Adv. Trap NegotiationReduce reuse time of sense/disarm trap.3/6/9Passive  
8AcrobaticsReduces falling damage.3Passive  
9Scribble NotesLower time to memorize a song.3Passive  
10Extended NotesIncrease Song range by 10/15/25%.3/6/9Passive  
11Thief's IntuitionAutomatical chance to detect a trap15Passive  
12Jewel Craft MasteryReduces your chance of failing a jewelry combine by 10%, 25%, and 50%.3/6/9Passive  
1Advanced Innate StrengthStrength +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
2Advanced Innate StaminaStamina +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
3Advanced Innate AgilityAgility +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
4Advanced Innate DexterityDexterity +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
5Advanced Innate IntelligenceIntelligence +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
6Advanced Innate WisdomWisdom +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
7Advanced Innate CharismaCharisma +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
8Warding of SolusekResist Fire +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
9Blessing of EciResist Cold +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
10Marrs ProtectionResist Magic +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
11Shroud of the FacelessResist Poison +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
12Bertoxxulous GiftResist Disease +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
13Planar PowerRaises all ability caps by 5 per rank.2/2/2/2/2Passive  
1Coup de GraceInstaslay fleeing mob that is below 10% health to level 55/57/59.2/2/2Passive  
2Fury of the AgesIncrease chance to critical hit.3/3/3Passive  
3Mastery of the PastBenefit: Makes it impossible to fizzle spells below levels 54, 56, and 58.3/3/3Passive  
4Lightning ReflexesFurther increases chance to avoid getting hit by melee.3/3/3/3/3Passive  
5Innate Defensefurther increases melee damage mitigation.3/3/3/3/3Passive  
6Harmonious AttackChance to DoubleAttack2/2/2/2/2Passive  
7Ayonae's TutelageFurther increase all instrument types.2/2/2Passive  
8Boastful BellowDamage Target, possible interfere cast spells.6Activated18 seconds199
9Fleet of FootImprove movement speed (group).2/4Passive  
10Fading MemoriesClears aggro on all mobs, invis, costs 900 mana6Activated1 second212
11Sionachie's CrescendoImprove range of groupsongs2/2/2Passive  
1Swift JourneyRaises run speed 10% per skill level.5/5Passive  
2ConvalescenceHP Regen +13/3Passive  
3Lasting BreathMore Time without Air2/3Passive  
4PackratAbout 3,5% improvement on weight capacity per level3/3/3/3/3Passive  
5Weapon AffinityIncreases chance for weaponprocs.5/5/5/5/5Passive  
6Persistent CastingLess Interrupts through stuns3/6/9Passive  
7Tune of PursuanceIncrease Tracking skill by 10 per rank.4/4/4/4/4Passive  
8Improved Instrument MasteryImprove all instruments.9Passive  
9Improved Singing MasteryThis ability allows for specialization and improved use of your voice.9Passive  
10Exultant BellowingIncrease levelcap on stun with boastful bellows.3/3/3/3/3Activated18 seconds241
11Echo of TaelosiaImprove all instruments and singing types.5/5/5Passive  
13Critical AfflictionDoT may get critical any tick.3/6/9Passive  
14Sinister StrikesIncrease damage on offhand attacks.12Passive  
1Eternal BreathPermanent ability to breathe underwater5Passive  
2Blacksmithing MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
3Baking MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
4Brewing MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
5Fletching MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
6Pottery MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
7Tailoring MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
8SalvageChance to recover item on tradeskill failure.5/5/5Passive  
9OriginTeleport back to Home City.7Activated72 minutes331
10Chaotic PotentialIncrease stat-cap by 5 per rank5/5/5/5/5Passive  
11Discordant DefianceIncrease ResistCap by 5 per rank5/5/5/5/5Passive  
13Mystical AttuningBuff Slot +15/5/5/5/5Passive  
14Delay DeathRaises amount of HP you can fall below zero by 100 per level3/3/3/3/3Passive  
15Healthy AuraRaise HP Regen Cap by 5 per rank3/3/3/3/3Passive  
16Veterans WrathIncrease for melee criticals.3/6/9Passive  
17DeathblowInstastlay fleeing mobs under 10% affecting level 61/63/65 mobs.3/3/3Passive  
18Reflexive MasteryIncreases Chance to completely avoid damage.5/5/5/5/5Passive  
19Defensive InstinctsIncrease mitigation of incoming melee damage.5/5/5/5/5Passive  
20Mnemonic RetentionSpellslot +1 (thats the 9th)3Passive  
21Expansive MindManaRegen +15/5/5/5/5Passive  
22Master of DisguiseIllusions last till death.7Passive  
23Slippery AttacksGet 20% less ripostes per rank, offhand only.3/3/3/3/3Passive  
24Improved Critical AfflictionIncreases chance for dot to go critical. (does not raise damage)3/6/9Passive  
25Fortified BellowingDamage, interfere spellcasting, raise cap for bellow-stuns.3/3/3/3/3Activated18 seconds357
26Fury of MagicIncreases the frequency but not the power of your critical hits.3/6/9Passive  
27Dance of BladesIncrease chance for maximum amount of attacks a round.3/6/9Activated36 minutes359
28Shield of NotesLess damage from spells and melee attacks.3/6/9Activated36 minutes361
29Shielding ResistanceLess Damage from offhand attacks that meet a Damageshield.3/3/3/3/3Passive  
100Trials of MataMuramIncreases Max ResistanceCaps0/0/0/0/0/0Passive  
1Innate See InvisPermanent See Invis.9Passive  
2Prolonged MortalityDelay Death 50 hp / rank5/5/5/5/5Passive  
3PrecognitionMelee Avoidance5/5/5/5/5Passive  
4Thick SkinDamage Mitigation5/5/5/5/5Passive  
5Bandage WoundsImproves Bandage Wounds3/3/3/3/3Passive  
6Hastened BladesShorten reuse time for Dance of Blades by four minutes per rank.5/5/5Passive  
7Improved Harmonious AttackIncrease chance to double attack.5/5/5/5/5Passive  
8Song of StoneSwarmpets with 2 pet +1/rank (3 at 1)3/6/9Activated30 minutes 
9Enhanced AggressionRaises ATK Cap for Items by 10 / rank5/5/5/5/5Passive  
10CacophonyDamages target and chance to interrupt spells.Activated15 minutes 
11Selos Enduring CadenceImprove Run Speed (Run 6,7,8)3/6/9Passive  
1Energetic AttunementRegen Cap from Items +1/level5/5/5/5/5Passive  
2Potential of SerpentspireIncrease StatCap by 5 per rank5/5/5/5/5Passive  
3Death's DoorCan go 50hps/rank more negative5/5/5/5/5Passive  
4Combat MedicIncreases Bandage healing by 20HP/rank3/3/3/3/3Passive  
5Fast HealingHP Regen +13/x/x/x/xPassive  
6Quick DrawPotion Belt +1 slot5Passive  
7Battle ReadyBandolier +1 slot5Passive  
8Glyph of Dragon ScalesExpendable: boosts AC for 10 minutes3Activated1 second 
9Glyph of Draconic PotentialExpendable: increase HP and Mana by 750 for 10 minutes3Activated1 second 
10Glyph of DestructionExpendable: increase melee critical damage by 10% for 2 minutes3Activated1 second 
11Veteran's FuryIncrease damage on critical melee hits3/x/xPassive  
12Mercy KillDeathblow to 65,67,693/x/xPassive  
13Rage of Serpent SpireIncrease attack cap for items5/x/x/x/xPassive  
14Labyrinthine MindIncrease Mana Regen Cap by 1 per rank5/5/5/5/5Passive  
15Echoing CacophonyIncreases Damage over Time dealt by Cacophony3/x/xActivated15 minutes 
16Greater Fortified BellowingDeals more dmg then fortified bellow, affects +1level/rank3/x/x/x/xActivated18 seconds 
17Shield of SongAbsorbs melee/spell damage3/x/xActivated36 minutes 
18Hymn of the Last StandGives 1k extra HPs that fade over time3/x/xActivated10 minutes 
19Bladed Song60HP Damage shield if mob attacks9Activated30 minutes 
20Fury of Magic Mastery (TSS)Increase chance to score a critical spellhit.6/x/xPassive  
21Funeral DirgeWeaken enemy, they get more damage. After 30 secs massive damage to target.3/x/xActivated30 minutes 
22Mental Serenity (TSS)Increase Mana Regen by 1 per rank5/5/5/5/5Passive  
1Lesson of the DevotedDouble exp for 30 minutes.1 yearActivated20 hours481
2Infusion of the Faithfulmaximum resistances and statistics and a faster run speed for 15 minutes.2 yearsActivated20 hours482
3Chaotic JesterBristlebane puppet that persists for 15 minutes.3 yearsActivated20 hours483
4Expedient Recoveryall your corpses are summoned and given 100% experience resurrection4 yearsActivated164 hours484
5Steadfast ServantSummons healer for 30 minutes.5 yearsActivated20 hours485
6Staunch Recoveryplayer is fully healed with health, mana, and endurance fully restored.6 yearsActivated68 hours486
7Intensity of the ResoluteIncreases the power of the player’s abilities and heals substantially for 5 minutes7 yearsActivated4 hours487
8Throne of HeroesGate to Guild Lobby8 yearsActivated72 minutes 
9Armor of ExperienceMelee Mitigation (Mini-Defense Disc)9 yearsActivated20 hours