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Wizard Alternate Abilities (AA's)
1Innate StrengthStrength +21/1/1/1/1Passive  
2Innate StaminaStamina +21/1/1/1/1Passive  
3Innate AgilityAgility +21/1/1/1/1Passive  
4Innate DexterityDexterity +21/1/1/1/1Passive  
5Innate IntelligenceIntelligence +21/1/1/1/1Passive  
6Innate WisdomWisdom +21/1/1/1/1Passive  
7Innate CharismaCharisma +21/1/1/1/1Passive  
8Innate Fire ProtectionResist Fire +21/1/1/1/1Passive  
9Innate Cold ProtectionResist Cold +21/1/1/1/1Passive  
10Innate Magic ProtectionResist Magic +21/1/1/1/1Passive  
11Innate Poison ProtectionResist Poison +21/1/1/1/1Passive  
12Innate Disease ProtectionResist Disease +21/1/1/1/1Passive  
13Innate Run SpeedImproved Movement Speed by 10%,20%,30%.1/1/1Passive  
14Innate MetabolismReduces food and drink consumption by 10%, 25%, and 50%1/1/1Passive  
15Innate Lung CapacityIncreases air by 10%,25%,50%.1/1/1Passive  
16First AidMax HP on Bind wound +10% per rank1Passive  
17New Tanaan Crafting MasteryRaises cap from one tradeskill from 200 to 250 per rank.3/3/3/3/3/3Passive  
18Innate RegenerationHP Regen +11/1/1Passive  
19Gift of the Keepers / Dark Reign2AAs, +10 to all stats capsTier 1 DoNPassive  
20Valor of the Keepers / Dark Reign2AAs, +250 hp / mana / endurance, Level 69 SpellTier 2 DoNPassive  
21Embrace of the Keepers / Dark Reign2AAs, one extra buffslotTier 3 DoNPassive  
22Power of the Keepers / Dark Reign2AAs,chance increase of critical hits/blastsTier 4 DoNPassive  
23Sanctity of the Keepers / Dark Reign- - -Tier 5 DoNPassive  
1Spell Casting MasteryImproves specialization check by 5%, 15%, 30%. Reduces Fizzles. Saves 3,6,12%mana.2/4/6Passive  
2Spell Casting FuryIncreases chance to score a critical hit with a nuke by 2%, 4%, and 7%. Also, raises the maximum dam2/4/6Passive  
3Channeling FocusReduces chance of interrupts.2/4/6Passive  
4Spell Casting SubtletySpell aggro reduced by 5%, 10%, and 20%.2/4/6Passive  
5Spell Casting ExpertiseMakes it impossible to fizzle a spell below level 20, 35, and 52.2/4/6Passive  
6Spell Casting DeftnessReduces cast times of beneficial spells over 4 seconds by 5%, 15%, and 25%.2/4/6Passive  
7Natural DurabilityIncrease HP by 2%, 5%, 10%.2/4/6Passive  
8Combat StabilityIncreases melee damage mitigation by 2%, 5%, and 10%.2/4/6Passive  
9Combat AgilityIncrease Melee avoidance by 2, 5 and 10 percent.2/4/6Passive  
10Mental ClarityMana Regen +12/4/6Passive  
1Quick EvacuationReduce casting time of evac and succor spells.3/6/9Passive  
2ExodusFast, no mana succor spell.6Activated72 minutes43
3Quick DamageReduces casting time of nukes by 2%,5%,10% (casttime>4 seconds only)3/6/9Passive  
4Improved Familiar  
5Nexus Gate  
6Spell Casting Fury Mastery3/6/9unknown  
7Strong Root  
8Mana Burn  
1Advanced Innate StrengthStrength +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
2Advanced Innate StaminaStamina +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
3Advanced Innate AgilityAgility +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
4Advanced Innate DexterityDexterity +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
5Advanced Innate IntelligenceIntelligence +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
6Advanced Innate WisdomWisdom +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
7Advanced Innate CharismaCharisma +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
8Warding of SolusekResist Fire +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
9Blessing of EciResist Cold +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
10Marrs ProtectionResist Magic +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
11Shroud of the FacelessResist Poison +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
12Bertoxxulous GiftResist Disease +2 / rank1/1/1/1/1/1/1/1/1/1Passive  
13Planar PowerRaises all ability caps by 5 per rank.2/2/2/2/2Passive  
14Innate EnlightenmentRaises Int and Wis caps by 10 per skill level.3/3/3/3/3Passive  
1Mastery of the PastBenefit: Makes it impossible to fizzle spells below levels 54, 56, and 58.3/3/3Passive  
2Lightning ReflexesFurther increases chance to avoid getting hit by melee.3/3/3/3/3Passive  
3Innate Defensefurther increases melee damage mitigation.3/3/3/3/3Passive  
4Hastened ExodusDecrease reuse time of Exodus by 10% / rank.2/2/2Passive  
5Hastened Root  
6Harvest of Druzzil  
7Allegiant Familiar  
8Call of Xuzl  
9Fury of Magic Mastery (GoD/Pop2)Chance to critical +2% / rank (15%,17%,19% total).3/6/9Passive  
1Swift JourneyRaises run speed 10% per skill level.5/5Passive  
2ConvalescenceHP Regen +13/3Passive  
3Lasting BreathMore Time without Air2/3Passive  
4PackratAbout 3,5% improvement on weight capacity per level3/3/3/3/3Passive  
5Secondary ForteSecond Specialization from 50 to 1009Passive  
6Persistent CastingLess Interrupts through stuns3/6/9Passive  
7Wrath of Xuzl  
8Ro's Flaming Familiar  
9E'ci's Icy Familiar  
10Druzzil's Mystical Familiar  
11Advanced Fury of Magic Mastery  
12Ward of Destruction  
13Frenzied Devastation  
1Eternal BreathPermanent ability to breathe underwater5Passive  
2Blacksmithing MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
3Baking MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
4Brewing MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
5Fletching MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
6Pottery MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
7Tailoring MasteryReduces failure chance by 10,25 and 50%.3/6/9Passive  
8SalvageChance to recover item on tradeskill failure.5/5/5Passive  
9OriginTeleport back to Home City.7Activated72 minutes331
10Chaotic PotentialIncrease stat-cap by 5 per rank5/5/5/5/5Passive  
11Discordant DefianceIncrease ResistCap by 5 per rank5/5/5/5/5Passive  
13Mystical AttuningBuff Slot +15/5/5/5/5Passive  
14Delay DeathRaises amount of HP you can fall below zero by 100 per level3/3/3/3/3Passive  
15Healthy AuraRaise HP Regen Cap by 5 per rank3/3/3/3/3Passive  
16Reflexive MasteryIncreases Chance to completely avoid damage.5/5/5/5/5Passive  
17Defensive InstinctsIncrease mitigation of incoming melee damage.5/5/5/5/5Passive  
18Mnemonic RetentionSpellslot +1 (thats the 9th)3Passive  
19Expansive MindManaRegen +15/5/5/5/5Passive  
20Arcane TonguesReduces research failure chance by 10,25 and 50 percent.3/6/9Passive  
21Destructive FuryIncreases Damage on Critical Nukes by 7%,15%,25%3/6/9Passive  
22Secondary RecallSecondary bind point with stone of marking.7Activated10 minutes405
23Mind Crash  
24Prolonged Destruction  
25Ro's Greater Familiar  
26E'ci's Greater Familiar  
27Druzzil's Greater Familiar  
28Teleport Bind  
29Devoted Familiar  
100Trials of MataMuramIncreases Max ResistanceCaps0/0/0/0/0/0Passive  
1Innate See InvisPermanent See Invis.9Passive  
2Prolonged MortalityDelay Death 50 hp / rank5/5/5/5/5Passive  
3PrecognitionMelee Avoidance5/5/5/5/5Passive  
4Thick SkinDamage Mitigation5/5/5/5/5Passive  
1Potential of SerpentspireIncrease StatCap by 5 per rank5/5/5/5/5Passive  
1Energetic AttunementRegen Cap from Items +1/level5/5/5/5/5Passive  
2Death's DoorCan go 50hps/rank more negative5/5/5/5/5Passive  
3Combat MedicIncreases Bandage healing by 20HP/rank3/3/3/3/3Passive  
4Fast HealingHP Regen +13/x/x/x/xPassive  
5Quick DrawPotion Belt +1 slot5Passive  
6Battle ReadyBandolier +1 slot5Passive  
9Glyph of Dragon ScalesExpendable: boosts AC for 10 minutes3Activated1 second 
11Glyph of Arcane SecretsExpendable: decrease casting time by 20% for 2 minutes3Activated1 second 
12Glyph of Draconic PotentialExpendable: increase HP and Mana by 750 for 10 minutes3Activated1 second 
13Glyph of DestructionExpendable: increase melee critical damage by 10% for 2 minutes3Activated1 second 
14Labyrinthine MindIncrease Mana Regen Cap by 1 per rank5/5/5/5/5Passive  
15Mana FuryIncrease damage of critical spells, 5% per rank, total 15%3/3/3Passive  
16Mental Serenity (TSS)Increase Mana Regen by 1 per rank5/5/5/5/5Passive  
17Sleight of Hand (TSS)Increase Spell Casting Aggro by 1% per rank3/3/3Passive  
18Gift of Radiant ManaChance for Gift of Mana when casting a 70+ spell, next 1-75 spell costs 1 mana5P  
19Volatile Mana BlazeConverts 10k mana into 40kdmg, 11k mana into 44k dmg, 12 kmana into 48k dmg.3/x/xActivated72 minutes 
20Greater Ward of DestructionIncrease Power of Ward of Destruction3/x/xActivated30 minutes 
21Twisted RootDecrease reuse time of Strong Root by 10 mins/rank2/x/xPassive  
22Arcane WhisperDecrease Hate by 500/tick for 10 ticks.12Activated30 minutes 
23Dimensional Instabilityshadowstep once per tick, 50% melee mitigation( max 10k), lowerhate by 60% while active.7Activated30 minutes 
24CryomancyAny 60+ ice spell can slow target (5/10/15%) and decrease cold resist by 503/x/xActivated1 second 
25Volatile ManaIncrease Chance to critical hit with spells3/x/xPassive  
26Loyal FamiliarIncrease +40Resists,Casterlevel 9, See Invisible, Mana Pool + 750, Mana + 12 per tick9Activated1 minute 
27Ro's Incendiary FamiliarFireDmg +30% singletarget, see invis, fire resist+60, mana+500,manaregen+49Activated1 minute 
28E'ci's Icesheen FamiliarIncrease Spell Damage by 30% (Cold DD single target only), See Invisible, Increase Cold Resist by 609Activated1 minute 
29Druzzil's Arcane FamiliarIncrease Spell Damage by 30% (Magic DD single target only), See Invisible, Increase Magic Resist byActivated1 minute 
30Arcane Overkill10% chance per rank of granting you 500 mana after you kill a non-trivial con NPC with a spell.3/x/xPassive  
1Lesson of the DevotedDouble exp for 30 minutes.1 yearActivated20 hours481
2Infusion of the Faithfulmaximum resistances and statistics and a faster run speed for 15 minutes.2 yearsActivated20 hours482
3Chaotic JesterBristlebane puppet that persists for 15 minutes.3 yearsActivated20 hours483
4Expedient Recoveryall your corpses are summoned and given 100% experience resurrection4 yearsActivated164 hours484
5Steadfast ServantSummons healer for 30 minutes.5 yearsActivated20 hours485
6Staunch Recoveryplayer is fully healed with health, mana, and endurance fully restored.6 yearsActivated68 hours486
7Intensity of the ResoluteIncreases the power of the player’s abilities and heals substantially for 5 minutes7 yearsActivated4 hours487
8Throne of HeroesGate to Guild Lobby8 yearsActivated72 minutes 
9Armor of ExperienceMelee Mitigation (Mini-Defense Disc)9 yearsActivated20 hours