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MPG Hatred Trial v1.1

 

Step 1- The Voracious Ferans

  • important to set up raid before starting, nothing aggroes
  • Each of the ferans spits out baby ferans on a timed release (30 seconds or so).
  • The baby feran will agro whoever is on the mother ferans' agro list when it is released. If the baby feran is not attacking a knight or warrior, the mother will nuke its target for 4000 damage.
  • There is a very simple solution to this. Have a knight stand back at each Voracious Feran and cast an agro spell on it.
  • The mother ferans are PERMA-ROOTED. This means you dont actually have to tank it, making this trial very easy. Most of the event your entire raid will be killing baby ferans.
  • For each baby feran that is killed, 1 mother feran's life will drop by 2%... this will continue to happen until about 30%, at which point you will have to DPS it down (and actually tank it). (Small variation: if the mother is slowed and his cleric is good on mana, he can go up the platform and hit the mother down).
  • The key to this portion of the event it is keep the babies on tanks, and to find them and destroy them as quickly as possible.
  • When you get a mother feran to 30%-ish, you can no longer reduce its life by killing the babies, so you must melee it down.
  • When you do kill it, the other Voracious Ferans will begin to spit out babies faster.
  • A good way to keep this under control is to use Rogues and Wizards on the Voracious ferans to finish them off once they reach 30%, and have everyone else continue killing babies.
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Step 2- The Master of Hate

  • Master of Hate becomes active when all of the mother ferans have been destroyed.
  • When you are on your final mother feran, have the ENTIRE RAID get behind it and sit up on the wall before you kill it, that way you can prepare for the Master of Hate, and not get agro immediatley after the last feran dies.
  • This mob is pretty much a joke, its a straight-forward pure melee mob. However, there is one catch.
  • The longer he remains on the same target, the harder he will hit.
  • The easy way to handle this is to have all tanks (warriors and knights alike) fighting over agro... once 1 of them gets agro, have him stop fighting for it, and once he loses agro, have him fight to get it back.

 

Enchanters:

  • Feeble direpups have been mezzable since day 1.
  • Also, Pliants are charmable.