Startpage -  Guild -  Misc -  FAQ -  Links - Contact     Not Logged in (Login) / (Register)
   

Trial of Efficiency (Projection of Arcana):

Description:
This Trial lasts 15 minutes, and requires you survive 4 waves of 3-5 mobs of three varying types (a Muramite Soldier, a Muramite Elite Guard, a Muramite Commander), as well as avoiding a 3k HP / Mana drain AoE every 5 minutes to ultimately defeat the Master of Destructions underling, the Emmissary of Destruction. The lockout for a successful win is 24 hours.

Strat:
This will vary depending on group setup. To avoid the AoE completely, use a bard. Their group Divine Aura refreshes long enough to recast every time the AoE fires if you pay attention to the timing. Position your group on the center podium, and have one person start the Trial. Immidiately use bard DA and move to the base of the podium ramp. If you miss DA, a maxed Radiant Cure will suit just fine. You will lose 3k HP & Mana upon being hit by the AoE, and casters can quickly become a detriment. The DOT recourse from the AOE also cancels Spiritual Dominion / Ascendance (beastlord KEI) and is 20 HP & mana damage per tick. Just use a bard and all is well. Otherwise youll waste Gather Mana.

By now the first wave of NPCs have arrived, between 3-5, all named "a Muramite XXX" (XXX denoting a different rank, see the Trial description). The ONLY NPC you can mez are "a Muramite Soldier" and their susceptable to Bliss or higher. You can use Sleep or lower, but its just easier to use Bliss (the actual level varies on the A Muramite Soldier NPCs). You will control, at most, two mobs with Bliss, occasionally getting three, sometimes all to lockdown with mez, sometimes none to mez. The NPCs are 100% slowable, and I recommend Tepid Deeds (due to cast time). DO NOT HAVE A BARD AOE SLOW BECAUSE IT IS A DOT. AOE SLOW IS BAD.

The NPCs have average magic resistance, so Tash is occasionally needed. Once you mez the regular muramite soldiers, use Tepid Deeds to slow them (in case your nuking and one breaks, you can tank their DPS with Ethereal Rune easily). Our bard was the MA, and gave the group the current target, while our warrior taunted any loose aggro to him. Your MT
will tank all unmezzable mobs, while your bard plays DPS enhancing songs (DS, Nuke Focus, Regen, etc). The druid will heal, and may nuke on occasion. The rogue & ranger will conserve disciplines unless absolutely necessary, same as warrior.

The mobs MUST die in 4 minute intervals. Meaning, you have 4 minutes PER wave to kill all the Muramites, or you will fail the Trial. The order you should kill the muramite NPCs are: a Muramite Commander (highest level, highest HP), a Muramite Elite Soldier (second highest level, medium HP), a Muramite Soldier (lowest level, low HP, mezzable). You will need to dodge the AoE 3x during this Trial, so keep track of the AoE timer AND the spawn timer too. One AoE going off mid-battle can really mess up aggro, and cause a complete wipe.

If you clear each wave BEFORE the 4 minutes expire, you will have time to recoup between spawns, which is good because this applies to the final fight too. Do not be sitting when respawns occur though, or you risk death from sitting aggro. The usual amount of time per wave for recouperating, depending on DPS output, is :30 to 1:00; a good group will have upwards of 1:30 to recover. After the final mob dies, and the timer expires, the Emmissary of Destruction will appear and rush your group. IMMIDIATELY engage. The boss is 100% slowable, and easily beaten down.

Group-Makeup:
1. Bard, Enchanter, Cleric, Ranger, Warrior, Rogue
2. Bard, Enchanter, Druid, Shadowknight, Warrior, Ranger
3. Bard, Enchanter, Druid, Cleric, Warrior, Beastlord

Rewards:
Girdle of Efficiency
Rime-Encrusted Pikestaff
Eyepatch of Expert Archery
Greater / Glowing Rune

Misc Info:
This is an EXCELLENT opportunity, like Trial of Fear, where the Occulous of Persuasion is beneficial due to AoE Boggle. Click the Epic before entering the Trial, and again mid-Trial if necessary. In the event you pull aggro from nukes or anything, the effect will let the tank regain aggro immidiately. Seems the only place our epic works properly is MPG Trials. Tepid Deeds is the obvious slow of choice, mainly for the mezzable mobs, due to cast time. You will not need to use Gather Mana here with a bard; if youve already used GM in another Trial though, by the time you reach Efficiency it will have refreshed.